The main idea of this challenge is to only deal damage through sorcery and to remain pretty squishy throughout the entire playthrough, however we decided to include staffs only to theme it like Harry Potter to make it a bit more fun and memorable. The general idea is, sorcery only, super squishy.
The goal of the challenge is to simply finish the game, however we may also go for the Ranni ending since it fits the challenge and it happens to be the last trophy I need for the Platinum.
Rules:
- Sorcery Only
- Staffs Only (No L2/R2)
- Light Load
- No Damage Items
- No Multiplayer
33
33 Hours 15 Mins
Two FFVIIs One Controller No Items Challenge
What:
Episodes:
Runtime:
Link:
As part of our Christmas event this year we played a bunch of meme filled games, including a FFVII challenge involving two FFVII's being played with one controller's inputs.
--RULES--
-Both games are controlled with the same inputs from one controller
-Left screen is FFVII Steam, right screen is FFVII PS4
-Must always move forward towards objectives
-Game over in one game means game over in both
-No in-fight pausing (unless you pause in both games)
-Active/Fastest Battle Speed
-No Items (if you accidentally use an item you can decide how to proceed)
48
44 Hours 8 Mins
Final Fantasy VII – death’s Randomizer Challenge
What:
Episodes:
Runtime:
Link:
Welcome to my first FFVII Randomizer Challenge! This run uses two different randomizers and a couple of my own restrictions to create a completely unique challenge that can be played over and over with different seeds. At the moment, the item/materia & field model randomizer does not have a seed, but the data randomizer does if you would like an experience similar to mine.
--RULES--
-Data Randomizer Seed: 24658875
-Randomized battle models
-Randomized field models
-Stronger enemies (+25% stats)
-No escapes
-Randomized items and materia
-No shopping (inns are okay)
-No w-item glitch
28
26 Hours 31 Mins
Final Fantasy VII – The Scavenger Mod
What:
Episodes:
Runtime:
Link:
This mod and challenge are a creation of my own. In this mod, the game is divided into sections. Every time you complete a section you lose your materia, equipment, items and gil. In order to survive you need to scavenge, steal, and morph to get the items you need to survive.
This will be a walkthrough of the mod including tips for anybody who needs help, as well as a completion of death's Challenge, which means there will be no shopping throughout the entire run.
35
33 Hours 35 Mins
Final Fantasy VII – Complete Chaos Challenge
What:
Episodes:
Runtime:
Link:
This challenge is a crazy challenge I came up with for our Meme Week celebration. The point is to be completely ridiculous, so if you think this challenge is way too off the wall, it's doing its job. It is a sort of pseudo-randomizer challenge, but still sticks to vanilla strategies and balance.
--RULES--
-X2 Speed (Using a hack)
-Fastest Game Speed, Active Battle
-No items
-Must change all equipment and party members randomly at every Save Point/World Map Visit/Forced Party Change, and only then
-Can only have 1 of every materia
-Can't sell/throw equipment/accessories
34
36 Hours 57 Mins
Final Fantasy VII – Final Mix+ Mod
What:
Episodes:
Runtime:
Link:
The Final Mix+ Mod was created by Grimmy. It is a HUGE FFVII Mod including over 25 playable characters, new 3D Models, new battle animations and effects, and a lot of custom content and bosses!
44
43 Hours 36 Mins
Final Fantasy VII – MonoMod
What:
Episodes:
Runtime:
Link:
The MonoMod was created by gjoerulv, the creator of the Hardcord Mod. In this mod, all character levels and stats are set to 1, but you have all equipment, accessories, and materia at your disposal from the beginning.
30
30 Hours 4 Mins
Final Fantasy VII – Curse Ring Challenge
What:
Episodes:
Runtime:
Link:
--RULES--
-All characters have Curse Rings (death sentence, +35 Strength and Magic, +15 Vitality, Spirit, and Dexterity, and +10 Luck)
-Curse Rings are added with save game editor, no game files are edited.
-No reviving in battle
-No death-resistance
-Active Battle, Fastest Game Speed (until deemed impossible without super grinding)
Fun rules we may add later:
-No Sources
-No KOTR
-No Mime
-No Powersoul/Masterfist
--EXCEPTIONS--
There shouldn't be any, but if a character somehow loses a Curse Ring or somehow survives the death timer I will kill them using a tool.
28
30 Hours 4 Mins
Final Fantasy VII – HP To MP Challenge
What:
Episodes:
Runtime:
Link:
--RULES--
This challenge is in Vanilla game, everything is normal with the exception that every character must always have HP<->MP materia equipped at all times. This is achieved with a modded save game file; Only the save game is modded and no game files are touched.
Other optional rules (might remove these later):
-No Sources
-Active Battle
-No Chocobos
-No HP/MP Plus
--EXCEPTIONS--
There shouldn't be any, but if a character somehow loses HP<->MP (due to a forced battle or whatever) I will remove them from the battle with a tool.
28
27 Hours 49 Mins
Final Fantasy VII – Necrosis Mod Cloud Solo Challenge
What:
Episodes:
Runtime:
Link:
--RULES--
-Necrosis Mod: This mod gives all characters 9999hp, 999mp, and removes all healing from the game. No inns, no items, no absorbing. The mod also removes Shield materia, hp and mp absorb materia, and all sources.
-Cloud Solo: Only Cloud will be alive throughout the entire run. Any fight that doesn't include Cloud will be auto-won using a tool (no AP will be given and items won in battle will be kept). The same tool will be used to auto-kill any other party members at the start of every battle.
-No warping.
--EXCEPTIONS--
Reno is the only exception in this run. Because of his AI he is impossible to beat in a solo battle, he will always pyramid by his third turn. For this battle we will have a dummy character take/destroy pyramids but do nothing else.
51
53 Hours 51 Mins
Final Fantasy VII – Necrosis Mod
What:
Episodes:
Runtime:
Link:
The Necrosis mod is a version of the game where every character starts out with 9999hp and 999mp and can never heal hp or mp. Death is permanent and if Cloud dies the game is over since the final fight with Sephiroth is impossible. The mod also removes Shield materia, hp and mp absorb materia, and all sources.
-NO HEALING? BUT WHAT ABOUT...-
There is no healing. If you ask me if something will heal, the answer will always be no. Inns don't heal, draining doesn't heal, disk change doesn't heal, elixirs don't heal, there is no way to increase hp or mp at all. If I run into a glitch that allows me to heal, I will purposefully lose the health to keep the integrity of the challenge.
-MY CHALLENGE RUN-
In addition to the mod, I will be implementing the following rules to this run for an extra challenge:
-No ???? (it is unusually strong in this mod due to high HP counts, and the goal is to play the game mostly vanilla)
-Active Battle Always
-No KOTR (I might change this, but I'll try not to use it)
31
31 Hours 46 Mins
Final Fantasy VII – Hardcore Mod
What:
Episodes:
Runtime:
Link:
The Hardcore mod made by gjoerulv is a mod of the original FFVII with much harder enemies and bosses, and a few extra bosses as well. Unlike the New Threat mod all of the materia and equipment are mostly the same with only a few tweaks for balancing, so this will be a test in true vanilla FFVII skills and strategies.
103
107 Hours 3 Mins
Final Fantasy VII – x3 Active Challenge + Platinum Trophy (PS4)
What:
Episodes:
Runtime:
Link:
The challenge is to beat the entire PS4 port on x3 mode and in active battle, which basically means the enemy will be putting in inputs 3 times faster than I can. I didn't come up with the idea of making this a real challenge until a little later on, but I play the beginning of the game on x3 anyways so it works out. I also get the Platinum Trophy shortly after completing the game. Also, why is it x?
36
19 Hours
Final Fantasy VII – New Threat Mod
What:
Episodes:
Runtime:
Link:
This mod, created by Sega Chief, is by far the best mod I've ever played of FFVII. The mod has new enemies, new abilities, new magic, new bosses, new events, new quests, new models, new scripts and more!
102
103 Hours 41 Mins
Final Fantasy VII – Nightmare Mod
What:
Episodes:
Runtime:
Link:
This mod was very true to its name. It was buggy, unfinished, and very unbalanced. However, it was our first FFVII Mod on 4-8Live, and was probably the reason so many other mods came after it. If you'd like to see the humble beginnings of FFVII mods on our show, as well as me getting really angry, check out this playthrough.
49
35 Hours 43 Mins
Super Meat Boy – Meat Boy Only Deathless Challenge
What:
Episodes:
Runtime:
Link:
Defeating Super Meat Boy deathless is commonly known as the most difficult pure skill platinum trophy ever conceived. For this challenge, I will be obtaining the trophy, but with an added challenge: meat boy only. There a few stages that can be made easier with other characters, but I see that as a cop out to the original challenge of the game. This challenge is still ongoing, and may take me many years to finally complete.
9
55 Mins
Final Fantasy X – NSGNSNO Challenge
What:
Episodes:
Runtime:
Link:
--RULES--
- No Sphere Grid
- No Summons
- No Overdrives
There are 6 total exceptions to this challenge, but none of them will be shown in the videos. They only involve tutorials where you are forced to use overdrives and Aeons, plus the Aeon fight against Isaaru.
30
4 Hours 21 Mins
Pikmin – 9 Day Challenge
What:
Episodes:
Runtime:
Link:
This is the Pikmin 9-Day Challenge. In this challenge I will be completing Pikmin in 9 in-game days, which are approximately 13 minutes. There are 30 parts to collect, and the first and last parts must be collected on the first and last days respectively, so that leaves 7 days to collect 28 parts.
There are no exceptions or underlying rules in this challenge, if the counter at the end of the game says you did it in 9 days, you have completed the challenge.
*Note: The first day of this challenge is left out of the videos, since it's just a tutorial*